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Warning! Spoilers ahead for MultiVersus: Collision Detected #6!A crisis that’s united some surprising fighters across multiple franchises finally ends and reveals a key piece of MultiVersus’ lore that may surprise fans of Super Smash Bros. As the Justice League, Steven Universe, and Bugs Bunny try to stop a powerful threat, a key element shines a light on these champions’ roles in MultiVersus.

In MultiVersus: Collision Detected #6 by Bryan Q. Miller and Jon Sommariva, Avia Free has been possessed by the multiversal threat Devoid and is trying to reclaim the fighters from across the various worlds. After defeating Devoid’s drones, the fighters approach the still-possessed Avia and agree to leave with Devoid in exchange for Avia’s freedom.

Devoid collects the fighters and takes them to the Imaginarium. But Batman reveals that the fighters that left were actually copies created by Quantum Magnets that Steven Universe invented to battle in their place, leaving every fighter able to return to their home.

MultiVersus’ Fighters Aren’t the ‘Real’ Characters

An Inspired Way of Explaining MultiVersus’ Battles

MultiVersus is a crosover fighting game that unites characters from several franchises, such as the DC Universe and Looney Tunes. MultiVersus: Collision Detected was later released as a tie-in prequel to set up the game’s story and reveal how its fighters came together. A powerful entity known as Devoid traveled from universe to universe, selecting fighters to battle one another under the threat of an even greater force known as ‘The Nothing’. The selected fighters managed to hold Devoid back in the DC Universe, that is until Devoid managed to gain a physical form in Avia Free.

The idea that the fighters featured in MultiVersus aren’t actually the ‘real’ characters, but digital copies sent to fight in their place is a pretty smart way of rationalizing the video game’s concept. It’s also not that different from the explanation of the participating characters in Super Smash Bros. In that game, the fighters aren’t the actual characters, but toys whose fights are acted out in the imagination of a child. Though similar, MultiVersus finds a new and creative spin on that small piece of Smash lore and really makes it its own.

MultiVersus’ Key Lore Helps It Neatly Fit Within Multiple Continuities

It Doesn’t Have to Impact the Main Canon if Fans Don’t Want It

A game like MultiVersus can exist in a vacuum and not impact these franchises. But for fans who like the idea, they can imagine that MultiVersus is a part of Scooby-Doo or Batman’s world and that parts of these characters really are fighting in Devoid’s games thanks to Steven’s Quantum Magnets. It’s a fun little twist to these bigger franchises and it doesn’t impact them if fans would prefer not to think of Superman fighting Tom and Jerry. Just like how Super Smash Bros isn’t really Nintendo’s all-stars fighting one another, MultiVersus’ fighters are just copies of the genuine articles.

MultiVersus: Collision Detected #6 is available now from DC Comics.

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